Rules, Regulations, & Scoring

Tournament Information & Rules

Take & Hold Modes and Settings

The tournament will take place on the character Operator Ori, with the player completing 5 Hold Standard mode, you will need to have Radar Detect Mode as Off, and AI Difficulty as Standard.

Allowed

  • Any quickbelt is allowed

  • Physical gun stocks are allowed

  • Spectator options are allowed under certain circumstances

    1. A first person camera is required

    2. A third person camera is allowed but must not be the primary view

    3. Spectator camera views must not be seen by the player during the run

  • Pocket/holstered reloading is allowed

Not Allowed

  • Item Spawner is not allowed

  • Clown Sosigs are not allowed

  • Spawning of the options panel or spectator panel during the run is not allowed

    • Exceptional circumstances may require the spawning of the options or spectator panel, always ask a moderator before spawning either

  • Bullet trails are not allowed

  • Easy (non-physical) magazine loading is not allowed

    • "Pocket loading" is allowed (Having a gun in a quick belt slot and inserting a magazine)

  • Moving out of bounds of the map is not allowed

  • Offensive names, profile pics, etc. are not allowed

  • Teleportation movement is not allowed

  • OVR's Playspace Mover is not allowed

  • Checking chat during the run is not allowed

  • Invasive overlays that limit viewing of your run are not allowed

  • Non-prescription drugs is not allowed

Other Rules

  • Gravity settings must be set to Realistic or Playful

  • Game files will need to be verified before your runs

  • All runs will be timed with a max time of one hour, if you exceed an hour, you will be penalized with 100 points deducted every minute you continue. If you use a particularly slow or complicated method of movement (redirected walking, etc.) please inform us in the discord before your run (optimally 24 hours notice) and a note will be made for the moderator watching your run. Make sure that the moderator is familiar with your specific movement method.

  • Mods that interact with the game of any kind are not allowed during your run. It is highly recommended that if you use mods, that you create a second instance of the game for your mods and use the vanilla version of the game for your tournament run.

Further Information

  • All runs must be streamed live to the moderator team whether through Discord, Twitch, Youtube, or any other publicly available method. Due to the number of people competing in the first and second runs of the tournament, only some notable runs will be re-broadcasted through the official First 2 Wurst Twitch channel, however we will try our best to represent everyone across the tournament.

  • This tournament will feature both a double elimination bracket and a free-for-all "best of" elimination bracket.

    • During the first phase of the tournament a free-for-all style bracket will be held where the top 64 players will move onto the next phase

    • Phase 2 onwards will use a double elimination bracket. Every contestant who has lost to their opposition will be able to have a second chance against another person who has lost. Whoever wins will continue in that bracket up until the final contestant.

  • For every phase, the surviving contestants will have to put their scheduled run in a google form that will be sent out in discord. Anyone who doesn’t submit their schedule in time will be alerted!

Scoring

Information

Different forms of runs will be awarded different score multipliers depending on their difficulty

  • Scoring Modes - (x0.00) = Score multiplier

    1. Standard Health - Limited Ammo (x1.00)

    2. Standard Health - Spawnlocked Ammo (x1.05)

    3. 1-Hit Health - Limited Ammo (x1.10)

    4. 1-Hit Health - Spawnlocked Ammo (x1.15)

  • Score Formula:
    (Base Score) x (Score Multiplier) = (Final Score)

Scoring Examples

  • Ethiom101 Scores 58,000 points on a 1-hit limited ammo run that he died during, his score would be multiplied by 1.1 to give a final score of 63,800

  • Baldrickk scored 67,500 on a standard health spawnlocked ammo run, his score would be multiplied by 1.05 to give a final score of 70,875